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巫术:CD Projekt Red的幕后

Witcher art

CD Projekt红色是负责巫术,令人瞠目结舌的平面设计一系列幻想角色扮演游戏带来的生命小说系列女巫,由安德热伊萨普科夫斯基。“巫婆”目前是一大新闻,粉丝们正热切地等待着它的电视改编版,预计将在2020年面市Netflix,我们迫不及待地想看看这部令人印象深刻的艺术是如何为小屏幕重新创作的。

巫术是一个黑暗的幻想主题的杰作,但CD Projekt红色肯定不会坚持他们知道的下一个项目。这家华沙工作室正在潜入未经许可的领域,他们的新项目给人以科幻的感觉。赛博朋克2077是一个开放世界的角色扮演游戏基础上的网络朋克2020桌面角色扮演游戏系统(定于明年发布),这是再不同了。虽然巫婆的艺术是戏剧性的和雷鸣的,而网络朋克2077的艺术是强烈的未来主义:明亮和充满色彩。

我们在CD Projekt Red的幕后了解了他们为巫婆设计的更多过程,以及他们是如何管理向新领域过渡的。如果你觉得被他们的创造力所鼓舞,并且想磨练自己的技能,为什么不看看我们角色设计提示或者我们选的最好的插画教程

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艺术家设计

很多艺术家都有三次游戏和两次扩展来完善巫术系列中的角色。

+$The creative activity at CD Projekt Red whilst making the Cyberpunk 2077 and The Witcher art means a wide variety of artists are needed, says character art director Paweł Mielniczuk. "Our artists’ specialities range from concept design, to organic and hard surface modelling, to level design, to cinematic and gameplay animation, to promo and DTP art," he says.

CD Projekt Red从来没有角色设计的截止日期

+$"Characters are mostly painted and photobashed, weapon design mixes 2D and 3D art, while vehicles are designed entirely in 3D from the very beginning," explains Mielniczuk. "Designs are then forwarded to character, weapon or vehicle artists to be further defined and polished during modelling stages."

视觉风格

CD Projekt红色在巫婆的幻想世界中使用全黑颜色

+$Artists at CD Projekt Red work across a range of visual styles, but one common characteristic is a strong focus on colour. "In both The Witcher’s dark fantasy setting and the dystopian world of Cyberpunk 2077, we believe the spectrum of colours should be just as wide as our characters’ spectrum of grey morality," says Mielniczuk.

反乌托邦世界的网络朋克2077有一个充满活力的调色板。

+$The studio also takes pains to get the look of its characters right. "Until we create a character that we truly love, we keep working on them," he stresses. "When it comes to character designs, we never have deadlines."

总是向前推进

从黑暗幻想到未来派科幻的转变对工作室来说是一个挑战。

+$While many of CD Projekt Red’s artists have been around for a long time, they can’t rest on their laurels – particularly at the moment. "The transition from making games in the Witcher universe to Cyberpunk 2077 has been one of the biggest challenges I as a producer and we as a studio have faced," explains lead content producer Michał Stec.

“将场景从中世纪的黑暗幻想转变为未来派的科幻,将视角从第三人称转变为第一人称,赋予玩家塑造自己角色的能力,而不是在许多方面使用已经定义好的…,这就要求我们重新思考制作游戏的方法。”

Witcher art: cyberpunk 2077

工作室的友好氛围有助于您深入到像赛博朋克2077这样的全新设计领域。

+$One thing that helps the studio meet these challenges is its democratic approach to ideas-sharing, Stec adds. "It doesn’t matter how long you’ve been at the studio or what position you hold – if you have an idea and want to share it, you can, and people will listen," he says. "And if the idea is really good, it may very well end up in the game and make it better."

插画/插画协调员博尼亚·加隆斯卡(Bogna Gawronska)将工作室的氛围描述为:“友好,不断激励,充满创意的混乱和巨大的乐趣。工作室由有才华、勤劳的人组成,我认为你可以感觉到它在这里。”

交易一只新手

打破王位的艺术,这是女巫世界中的一个衍生场景。

目前,Gawronska日常工作中最大的一部分是为最近在个人电脑上推出的Th工断路器创作艺术。这是一个衍生的RPG,它将巫婆的小说中收藏的纸牌游戏Ggo和等距的RPG混合在一起。

+$"It was a challenge and a real blast to be able to work on both projects, as both a card illustrator, and one of the artists creating the redesigned look of the board for Gwent," she says. “It was really cool to see my work and the work of my colleagues come together in such a short amount of time – from prototypes and concepts, to animated, almost living environments featuring fully 3D characters."

Gawronska使用带有Photoshop的Wacom平板电脑进行绘画,使用带有Procreate的iPad绘制草图。“我也做一些3D工作;当我做的时候,它主要是搅拌机,但不完全是这样。”

+$But whatever project she works on, her biggest sense of satisfaction comes from feedback from the public. "I have one of these proud moments every time I read one of the fan letters people send us," she says. "We often laugh that as artists and game developers we should chill – it’s not like we’re saving lives or anything. But whenever I see that the games we create positively affect the lives of the people who play them, I feel a huge privilege to be one of the people that make them."

加入团队

Witcher art: CD Projekt Red reception area

华沙工作室一直在寻找新的人才。

+$And she’d love you to join them. “If you like what we do, make sure to follow our website for new job openings,” Gawronska says. “We’re always on the lookout for talented and friendly individuals who share our passion for games. And even if you feel like you’re not there yet, don’t give up. Starting as an intern might just be the thing that will push your art career forward big time.”

这篇文章最初发表在ImagineFX,这是全球最畅销的数字艺术家杂志。购买第169期要么订阅ImagineFX

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