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三维造型:如何用风格雕刻

3D雕塑是3D模型创建过程中的一个关键阶段--艺术家的想法就在这里形成。在这个阶段,没有正确或错误的方法来取得结果,而且这种方法可能因艺术家的不同而有很大的不同。

我们已经聚集了四位大师的工艺,讨论了基本的技能,支持数字雕刻,个人风格,以及如何您可以创建自己的惊人的三维雕塑。请看我们在“绝妙”上的帖子3D艺术寻找更多的灵感。

三维造型的基础

3D sculpting: models

鲁道夫·贝雷斯(RudolfBéres)对游戏行业有很强的了解,并擅长于润色和紫外线绘图。

(图片来源:鲁道夫·贝雷斯)

数字雕塑应该是一个非常相似的学科,它的有形,粗糙的对应。鲁道夫·贝雷斯+$has four years’ experience as a 3D character modeller and a strong background in traditional sculpting. “I studied traditional art at the Hungarian University of Fine Arts, and I earned a diploma award for working as a traditional sculptor and restaurator over a couple of years,” he remembers. “After all this I decided to move into the game industry and become a part of the digital art world.”

ZBrush是我一生中一个绝对的奇迹

鲁道夫·贝雷斯

+$There are few artists more qualified to discuss the fundamental skills of sculpting and how they translate to the digital world. “The traditional experience was a very good basis to start sculpting in digital,” continues Béres. There was one software in particular that catered to Béres’ previous experience: “ZBrush was an absolute miracle in my life and I wanted to work in it at first sight. Although it’s a completely different experience, the learning process is like playing with traditional clay or carving wood.”

即使有像ZBrush这样的软件(请参阅我们的ZBrush 2019年评论),Béres向我们保证,传统方法和数字方法有着关键的区别:“最大的区别是,你对这种材料没有真正的感觉。还有一个事实是,当你雕刻一块石头,或者为你的粘土雕刻做一个铁框架时,你无法撤销它。雕塑的过程本质上是一样的,阻塞,细节,等等。但我认为这将随着3D印刷雕塑方法的引入而改变。“

+$Béres describes his artistic process as chaotic, explaining that it all starts with an idea, which usually arises from a picture or a real life experience. “In the beginning, anything and everything can change,” he adds. “Slowly the form begins to take place and I could turn a portrait of a normal girl into a vampire girl. To put it simply, don’t insist on sticking to your original ideas in the end, everything changes."

找到你的风格

3D sculpting

Rodion Vlasov的“边界巡逻”,基于自由职业插画家Viktor Titov的概念

(图片来源:Rodion Vlasov)

Rodion Vlasov+$is a 3D character artist based in Russia, with six years of industry experience under his belt. “I began learning ZBrush towards the end of 2007,” he explains. It’s a time that Vlasov looks back on with great fondness: “Back then I was a child with big ambitions and aspirations. I had a ton of motivation to become the best in 3D.” Vlasov found this inspiration in forums such asZBrushCentral以及他们的艺术家,张贴他们的作品,WIP和素描。“这对我来说是个很大的鼓舞。想象一下,一个13岁的小男孩,住在一个村庄里,利用互联网与来自世界各地的艺术家交流。“

+$Vlasov’s work demonstrates a unique style and a penchant for striking and memorable characters. “I just let my hands sculpt while I keep the idea in mind,” he answers when asked how he achieves his unique visual style.

我知道如果我今天做不到,我明天就会做

Rodion Vlasov

+$Despite his laid-back approach to sculpting, Vlasov makes sure to surround himself with inspiration: “I use reference images to help me find the right mood, I search for images based on my idea.” Vlasov also listens to music as he works, preferably dark ambient soundscapes. “Music is a deep sea of ideas,” he explains. “It helps create imagery in my mind.”

+$Even for a creative soul like Vlasov, there will come a time when inspiration alludes him and motivation is hard to find. When this creative block strikes he accepts it with calmness and waits for it to pass, “I know that if I can’t do it today I will do it tomorrow,” he adds. “Instead I go and play video games, watch something, go outside and try to relax.” Vlasov asserts that it’s important to change up your activity for a while, just to take a break from CG.

找到合适的工具

尽管有自己独特的风格,弗拉索夫坚持说,他没有使用任何不寻常或值得注意的技巧,他的造型;他使用轻微调整的标准画笔,他的所有形象,没有任何技巧。Vlasov概述了五件对任何数字雕塑家来说都必不可少的东西:“个人电脑,ZBrush,标准画笔,稳重的双手和清晰的头脑。”

最后,Vlasov给那些数字雕塑世界的新手们灌输了一些智慧:“耐心点,不要着急,无论如何都要花些时间才能得到结果。”他还对雕塑的基本技能提出了一些建议:“学习解剖学,也许更重要的是,努力感受雕塑的形式。”

提高你的三维雕刻效率

3D sculpting

冈田克田创作的“虎龙之歌”
像树脂的半身像

(图片来源:Okada Keita Okada)

+$“I’ve loved creatures for a long time,” says digital sculptor and CEO of Villard,冈田凯塔(Keita Okada)+$. Okada has a wealth of experience in creature creation, he has won numerous awards for his work and lent his talents to the video game industry. “Instead of using DCC tools, I decided to look for a more efficient way to create realistic creatures,” he adds, discussing how he got started in digital sculpting.

看看冈田的令人印象深刻的投资组合,就会发现一种独特的风格和才能,适合复杂细致、引人注目的生物。当被问到他是如何发展出这样一种个人主义和可识别的风格时,冈田向我们保证,他只是一直在练习,创造了无数的模型,直到他发展出一种他可以轻松使用的风格。

就像Béres和Vlasov一样,Okada喜欢在他的造型中使用ZBrush:“我主要使用ZBrush,但我通常不使用更复杂的特性。”Okada支持Autodesk的雕塑软件,因为它允许他制作和投射更真实的细节,比如在他的粘土模型上雕刻或雕刻。

+$Okada’s company, Villard, sculpts various kinds of concept models and art at an efficient rate, with creature production being their main focus and greatest strength. “The models we create are used not just for movies, but also for concept modelling, art, video games and much more,” he adds.

3D sculpting: model

冈田凯塔的雕塑给他赢得了许多奖项,比如3dTotal和ZBrushCentral。

(图片来源:Okada Keita Okada)

谈到数字雕塑的职业生涯,冈田称赞了社交媒体的力量:“如今,你可以通过社交媒体很容易地注意到你的艺术品。不管你是在日本还是在世界上的任何其他国家,消息都会传播开来。因此,我强烈建议每一个艺术家上传他们的作品并展示给其他人。“冈田自己的创作灵感很大程度上来自于浏览ARtSTATION和查看其他艺术家的作品。

对于那些在数字雕塑世界中站稳脚跟的人来说,冈田从他自己的经历中得出了一些睿智的建议:“不断练习,在自己的作品中找到自己的野性和美丽的风格。”他还敦促初露头角的数字雕塑家体验用手雕刻粘土的感觉,并补充道,这是一个非常重要的练习。

+$“You should clearly emphasise parts of your artwork that you put a lot of effort into and want to show off. Basically, knowing the good and bad points of your work is key,” adds Okada. Finally, he emphasises the importance of showing your work to others and getting feedback from a variety of different people.

工艺字符

3D sculpting: character

刘翠斯坦是一个人物艺术家和3D通才。这个模型被命名为Tara。

(图片来源:特里斯坦·刘)

刘特里斯坦+$is a digital sculptor specialising in characters. He is currently lead 3D artist for start-up AI company DeepMotion, in the San Francisco Bay Area. Previously he’s worked on projects such as World Of Warcraft, Diablo III and Overwatch. “I started in digital sculpting when I was in college,” remembers Liu. “I saw ZBrush 3.1 on one of the lab computers. After some experiments, I found it was a very intuitive way to express my inspirations and ideas in 3D. I fell in love with it immediately.

+$“ZBrush is one of the tools that I use for sculpting,” he continues. “It depends on personal habits but to me, ZBrush is a powerful tool that meets all my needs for sculpting.” Liu believes a solid foundational knowledge of sculpting is key for building a portfolio and getting hired. “A professional artist can quickly determine your level by looking at your work. The industry is changing fast, so it is very important to keep trying new technologies and improving your skills.”

3D sculpting: character

刘的人物形象,塔拉

(图片来源:特里斯坦·刘)

刘的作品以其高度的细节和现实主义而闻名。在解释他是如何在他的最新照片塔拉(上图)上实现这一目标时,他说:“我使用了许多参考资料,包括真实照片和数码作品。扫描阿尔法纹理也非常有助于获得快速的整体细节,如织物褶皱,皱纹和金属划痕。我把它们投射到表面,然后再深入研究细节。“

他继续说:“如果你要在雕刻后纹理你的角色,你需要弄清楚哪些细节需要雕刻,哪些区域可以使用正常的地图或位移来实现纹理工具的类似效果。在远处看时,一定要放大以检查你对细节是否满意。“

3D sculpting: character

Katsumoto是使用Maya、ZBrush、Subject Painter和Marvelous Designer创建的,然后在Marmoset工具箱中呈现。

(图片来源:特里斯坦·刘)

保持领先的曲线,你的造型需要不断的实验和练习。在他的长期项目之间的差距,刘通常从事短期解剖或概念雕塑练习,以保持自己的锐利和改变的步伐。

+$“Be passionate when starting a project and be patient when it comes to completing it,” Liu continues. He states that the overall feeling of a sculpt is much more important than the details, also adding that it’s important to “always be humble and learn from your fellow artists.”

那你还在等什么?创造伟大的雕塑没有神秘的艺术。据我们的数字雕塑专家说,你所要做的就是拿一个ZBrush许可证,刷一下雕塑的基本原理,并继续练习,直到你变得完美。

这篇文章最初发表在第248期3D世界最畅销的3D艺术家杂志。购买第248期要么订阅3D世界



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