+$I opt to depict an alien character with humanoid anatomy. It'd be interesting to make her clearly alien, but to also try and make her attractive to the human eye.
+$From the outset I'm keen to ensure a strong colour contrast between her skin tone and the colour of her uniform. I want to incorporate more tribal aspects into her costume, as if she had crash-landed somewhere and was adjusting to the environment.
+$However, as the character evolves I tone this approach down. This idea is still there in small amounts, from the feathers collected and fastened into her sleeve, to the hand-made stone knife lashed to her belt. I decide to pass on doing more than that though, because her anatomy is already going in a forest-looking direction. If not for her sci-fi outfit, she could pass as a magical forest inhabitant.
+$My original idea is a balance of future clothes and nature, and I think if I'd started to add leaves and animal hides to her costume, then the sci-fi element could have gotten muddled or buried. For the sake of this article I simplify the rendering style.
+$01. Start Sketching
+$ My first thumbnails usually don't make sense to anyone but me, so they don't get shown to clients yet. I don't even know what some of the shapes are going to be yet – I'm just putting them down if I think they look cool or promising. I'm also trying to find the gesture or attitude of the character at this stage, because it's tough to inject those qualities later.
+$02. Redraw, Redraw, Redraw
+$As I redraw the design I try to figure out what those shapes could be. I change course a couple of times, most notably when I had giant leaves stitched together on her lower legs, and switched them out for mechanical parts. Ultimately I push her outfit so that it's more recognisably sci-fi, instead of getting complicated with too many tribal-looking modifications.
+$03. Block It Out
+$Once I'm happy with the line drawing, I block in the silhouette of the character in a single flat tone. Next I create a Multiply layer and paint in the shadows. If I wait to do this until after local colours have been blocked in, I could become distracted and forget to put in certain shadows. I keep different colour elements on their own layers, in case I change my mind later on.
+$04. Add Layers
+$My current favourite way to quickly paint form on a character is by using a Linear Dodge layer, and just painting the form over the entire character with the same colour, in a similar fashion to how I did it earlier with the shadows. I also apply a gradient to the entire character to darken her toward the bottom, so as to help her head and torso pop with contrast.
+$Artist's Secret: Rendering
+$Rendering looks great, and can get you lots of praise from peers and clients. However, when you’re on the job, pick your battles. You don’t need to render a character’s feet to the same painstaking degree as you painted their face. Sometimes it even looks better that way.
+$An ImagineFX Rising Stars winner in 2011, Mclean Kendree now works at Kabam studios, and has produced concept art for THQ, Hasbro and 38 Studios.这篇文章最初出现在ImagineFX+$issue 98.