我的设计时刻:James Wignall

问题200+$, we bring you our ‘Best 200 Design Moments Ever’ and as part of our celebrations, we’re asking friends of and contributors to the magazine to share their ‘design moment’ – something that inspired them or influenced them in their creative career. First up, James Wignall…

+$I was always much more interested in the “arty” side of things during in my childhood. However, design didn’t really appear on my radar. To me design was the boring straight-lined ruler drawings we did in D.T classes before we got to the fun stuff.

+$The year was 1995, and this was the year WipEout on the PlayStation 1 was released. I was a young and impressionable 13 year-old and I’d never seen anything like it before. It wasn’t just the amazing3D+$graphics, it was more than that, running much deeper. It was the amazing design work from Sheffield’s finest,设计师共和国+$. There was no going back, the flame had been lit! Inspired by what I had seen I delved into the world ofPhotoshop中

WipeOut

+$No longer was it a mere tool to create fake IDs for friends; now I wanted to create whole worlds and universes! I would follow the company closely for years to come; indeed I still have a drawer full of fliers it designed for the NY Sushi club nights in Sheffield and a shelf of their books too.

+$Even though nowadays it might not be as obvious, I like to think a little bit of the tDR influence lives on in everything I do.

WipeOut 3

+$If you haven’t yet checked out issue 200,拿起一份副本+$and see the making of the cover – including our exclusive video –这里



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