+$In today's media-saturated world, great images are an important commodity. If they can rise above the background noise of advertising, television and ambient media and connect instantly with the viewer, if only for a split second, then they are doing their job properly.
+$For graphic designers, the quest for the perfect image can be a long, hard slog. Sure, work can be delivered on time and on budget to a demanding client and tick all the right boxes in terms of the brief, but how do you know if it's perfect?
+$Of course, perfect imagery is an extremely subjective topic, but as with anything when it comes to creativity, there are a number of rules to follow that can dramatically increase the odds of the image you're working on turning out well. To this end, we've approached ten leading image makers from a number of fields, including illustration, character design, photography, 3D, animation and print design, and asked them to pass on their golden rules, advice, tips and techniques. They've all delved deep and drawn on years of experience to make sure the tried-and-tested pieces of advice they've come up with will be invaluable tools to help you in your own quest for perfection.
+$Even if you follow these 101 tips, you may still find the perfect image as elusive as ever, but read and digest the advice on the following pages and you're sure to pick up some information that will make the job a little easier.
+$The key to eye-catching imagery
+$OUR EXPERT:山姆吉尔比+$OCCUPATION:+$Illustrator, designer and writer网址： +$www.sam-gilbey.com
01 +$THE GOLDEN MEAN
+$The Ancient Greeks determined that mathematical rules governed aesthetics. Dividing a 'Golden Rectangle' into horizontal and vertical thirds, the 'Golden Mean' is found where the lines meet. These are potential focal points where the main object should be placed.
02 +$THE RULE OF THIRDS
+$An image doesn't need to be a 'Golden Rectangle' for the division of a canvas into thirds to be significant. You won't have to look far to see this rule in action, whether the artist consciously decided to use the technique or not.
03 +$TRIANGLES AND PYRAMIDS
+$In construction, a triangle is the strongest shape, and in aesthetic terms it's no surprise that we're drawn to images that utilise the dynamic angles of a triangle in the composition. The strong base is reassuring.
04 +$THINK ABOUT COLOUR
+$Good composition isn't merely about form, and good artists will always balance their colours carefully to help add impact to an image. For example, using a different colour at the focal point/s will draw the viewer in and retain their gaze.
05 +$THE ZIG-ZAG
+$At first glance, an image with a zig-zag composition might appear extremely complicated, but a good composition will always lead the eye around the main highlights, achieving the effect of 'bouncing' the viewer back and forth. A zig-zag can be a great compositional device.
06 +$L-SHAPED COMPOSITIONS
+$An L shape positioned at the edge of a composition works well as a framing device. The L shape doesn't need to be viewed the correct way round to make for an enticing composition.
07 +$THE CROSS
+$Images that use this implied form may have a religious theme, but not necessarily. You'll often find that the horizontal divider will break up the composition, and the vertical centre will mark a focal point that draws you down towards the centre.
08 +$CIRCULAR COMPOSITIONS
+$This kind of composition is an implied form, where the usage of a certain shape serves to keep the eye on the canvas. A circle naturally leads the eye around the image, so it's a strong compositional device.
09 +$DYNAMIC COMPOSITIONS
+$Images can often be interpreted within more than one compositional rule, of course, but a dynamic composition is where a distorted or enhanced perspective adds an extra level of impact to the layout.
10 +$DIAMOND-SHAPED/ICONIC COMPOSITIONS
+$On occasions, placing the image at the centre of the canvas will achieve the most compelling composition. This can make the subject seem iconic, perhaps heroic, and is a common device in religious artwork. The diamond shape 'traps' the eye.
+$Inject new life into your work with Illustrator's clever tools
+$OUR EXPERT:卢克普罗斯+$OCCUPATION:平面设计师网址： Www.researchstudios.com
11 +$WARP TOOLS
插画+$has a built-in set of Warp tools that are similar toPhotoshop中+$'s, but in this case you're manipulating vectors and not pixels. Use them to add an organic dimension to your illustrations. Try using the Warp tool to flesh out your idea and then tidy the rough up by hand.
12 +$TRANSFORM EACH
+$The Transform Each function, found in the Object>Transform menu, allows a certain amount of randomisation to take place, both in position and size. This is handy if you don't have time to move objects around yourself.
13 +$MESH WARP
+$A little-known function called Envelope Distort is hidden in Object>EnvelopeDistort. Use it to create all manner of interesting shapes. Just create the base image to be distorted and another above it that you will map the first image to.
14 +$CONVERT TO RECTANGLE
+$If you need to overlay type on an image, increase legibility by underlaying a block of colour.插画+$can convert grouped lines of text into rectangles for you. Simply go to Effect> ConvertToShape>Rectangle.
+$There's no need to limit yourself to the brush styles provided by插画+$. Just like patterns, you can create your own. You can also expand them and re-mix them to your own ends.
+$Effects are often derided as cheap tricks, but there's always a time and a place where they'll add to your design, and插画+$comes packed with them. Here we used the Scribble tool (Effects>Stylise) to simulate the doodlings of a pencil.
+$Instead of filling your illustrations with patterns, why not try adding some dimension and texture with vector patterns? You could even expand them (Object>Expand) and manipulate the individual elements. Create a pattern by designing a tile, grouping, and dropping the collection into the pattern swatch.
18 +$GRADIENT MAPS
+$Gradient Maps are used to illustrate detailed colour shading, and are often used during photo-realistic work. In that environment they require practice, but with a bit of fiddling you can create some interesting shapes and colours.
插画+$boasts a pretty powerful 3D engine. It's not up to the likes of a bespoke piece of software, but it can create some fantastic results that literally pull graphics off the page. Go to Effect>3D and try it out.
+$There are naturally certain limitations to what you can do with certain pieces of software. The plug-inScriptographer+$vastly increases the number of things you can do with your design. Learn more on the website at+$www.scriptographer.com。
+$Make photos work harder for you
+$OUR EXPERT:Rob Chiu+$OCCUPATION:+$Motion and graphic designer网址： www.theronin.co.uk
21 +$CUTTING OUT
+$When cutting out, especially when your subject is on a single colour background, it's always tempting to use the Select tool and start deleting what you don't need. Avoid doing this and instead create a single work path that you can use for other purposes later on.
22 +$ADJUSTMENT LAYERS
+$Adjustment Layers will allow you to tweak the colours of your image until you're blue in the face. Then, if you don't like it once you have made countless revisions, you can still go back and tweak them some more. If your art is music, think of them as your graphic equaliser.
23 +$PORTRAIT OR LANDSCAPE?
+$If you are shooting a person and you are not going to use the background, even though your final image may be landscape, try to shoot portrait so that you make the most of your image space. Once the person is cut out you won't remember how you held your camera.
24 +$LAYER MASKS
+$If you want to delete or define parts of your image, it's best to use a Layer Mask. This allows you to do what you want without destroying the original image, so that if you want to tweak something further down the line you're not kicking yourself when you have to start all over.
25 +$FULL-FRAME COMPOSITION
+$When designing for a magazine that needs text in the image and you are shooting to fill the frame, make sure that the area you want type to sit on doesn't have too much activity. Try framing your main focus against something flat or out of focus.
+$When shooting people to place into a comp, try and shoot with a standard lens at a high ISO and lighting appropriate to your illustration. There's nothing worse than comping an underlit, grainy image shot with a fisheye lens into a flourish of super sharp clean vectors!
27 +$WHEN TO CROP
+$When shooting a subject for comping into an illustration, don't crop your subject. It's great to be creative with a camera and a composition, but using shots in comps requires a lot of decision making. You will have more options with a full image of your main focus.
+$Its a good idea when shooting a person against a background that will remain in your comp that you shoot the background without the person. This allows you more creative control, as you can easily cut the person out of one shot and comp them into another as both shots will have the same lighting.
+$You can't control the weather, so have a stock of sky shots in your archive ready for instant sky replacement. Swopping a drab grey sky with a dramatic formation of clouds can enhance your image and give it a new angle and dynamic.
30 +$LIGHT SOURCES
+$Once you have shot a model for your image, you may need to add buildings, etc, that weren't in the original shot. When shooting these, remind yourself where the light source was when you shot your model, or vice versa. Conflicting light sources will always look odd.
+$Ten easy ways to add depth to your images
+$OUR EXPERT:+$Brooke Nuez+$OCCUPATION:+$Illustrator/graphic Designer网址： +$www.lifeinvector.com
31 +$CREATE PERSPECTIVE
+$Not drawing from a sketch or photographic reference? Follow the rules of traditional one, two and three-point perspective in插画+$. Create vanishing points with your Circle tool and use your Pen tool for the perspective lines. Turn on your Smart Guides for accuracy.
32 +$CIRCLES TO SPHERES - MESH
+$Although probably the most complicated approach, the Gradient Mesh tool has the most potential for realism. Try to keep track of your light source and always remember to create your mesh grid as simply as possible to avoid bumpiness.
33 +$CIRCLES TO SPHERES - BLENDS
+$It's all about blending the right shapes in the right places at the right time - the wrong formula will result in a bumpy shape. You don't need too many circles to complete this exercise - just use three or so, and in various shades of the same colour.
34 +$CIRCLES TO SPHERES - GRADIENTS
+$Do you feel intimidated by fancy Mesh secrets or colour blending? Well don't. It only takes is a few simple layered gradients to make a spherical illusion out of a basic circle. Use both radial and linear options to create the effect.
35 +$A SIMPLE DEPTH SOLUTION
+$If you're unsure about how to give a little dimension to your vector portraits, try adding a simple silhouetted scene in the background to give your subject a place in his/her environment. This will also create a convincing illusion of distance.
36 +$IT'S ALL ABOUT THE SHADOWS
+$A little shadow can go a really long way. Creating a semitransparent shape creates much more interest in your rendering. You could also try playing around with the Blending Modes in your Transparency palette if you're using a gradation in your shadow shape.
37 +$ADD LIFE TO YOUR OUTLINED TEXT
+$Using the Extrude and Bevel menu, twist and turn your outlined text into a more striking position. Play around with your Perspective slider. Go to Object>ExpandAppearance and start editing. You can use both gradients and flat colours for a more captivating outcome.
38 +$IDENTIFY YOUR LIGHT SOURCE
+$A cube is just a cube without a little kick to the colour. By identifying the light source, you can use simple gradients on each side to make your boxes look much more attractive. Also consider what your cube might look like with a more colourful light source.
39 +$ANOTHER DIMENSION
+$Creating the illusion of hair is one of the biggest challenges in插画+$. The secret to success is the effective layering of lightcoloured shapes over dark ones. Gradients are key if you want to achieve a softer look. Make sure you make your light colour gradate into the same dark colour it sits upon.
40 +$FLAT CAN BE ROUNDED, TOO
+$Perhaps you don't want to give your renderings a realistic look. Perhaps you want to keep your subject looking flat, but with a subtle hint that it's rounded. To do this, layer curvy shapes with charming gradients, and add white, random circles to create a faux light source.
+$Add personality and humour with these expert techniques
+$OUR EXPERTS:Peskimo+$OCCUPATION:插画网址： +$www.peskimo.com
+$An accessory can become as much a part of a character as its other features. Think about adding items that will inject some history or intrigue to their otherwise 2D persona.
42 +$IT'S ALL IN THE EYES
+$The eyes of a character will be used to convey most of its emotions, especially when used in illustration. Use a range of simple techniques to make your character happy, sad, angry, excited or tired.
43 +$STRENGTHS AND WEAKNESSES
+$Highlight your strengths and play down your weaknesses. There is no correct method in character design, so if you aren't great at drawing ears or noses, think of a way around it and make it your trademark.
44 +$THERE'S ALWAYS A CHARACTER
+$No matter what the object, anything can become a character - from fresh fruit and smelly shoes to hairpieces and dog poo. Even seemingly unrecognisable shapes can be given a new lease of life if you give them the right face.
45 +$LOOK AROUND YOU
+$Inspiration can come from the most unlikely of places, so always keep your eyes peeled for sources of inspiration. The weird guy in front of you at the check-out may be smelly, but he's also a completely unique basis from which to develop your unworldly creations.
46 +$GETTING TO KNOW YOU
+$If you plan to reuse a character, make sure you get to know them inside and out. Draw them in all manner of poses, as this will save you time in the future and you'll know the character like the back of your hand.
47 +$CONSIDER THE FINAL PRODUCT
+$Whether it's for a billboard or a tiny PDA web browser, create your character with its use in mind. If you will be passing the character onto another creative - an animator, for example - communicate with them early to ensure your design is a suitable character for them.
48 +$MIRROR, MIRROR
+$If you are struggling to create a more acrobatic pose (or facial expression), don't hesitate to look in a mirror or take some photographs of people. Study the form of the body and relate this to your character.
49 +$DRAW, DRAW AND DRAW AGAIN
+$A lot can be said for sketchbook work. When working on particular hand gestures or facial expressions, draw and redraw over and over again, as small changes in these sketches will help give your characters a unique identity.
+$You don't want your character to have a face like a brass band, with too much going on. Emphasise certain aspects of their features, but don't go over the top or you'll end up with a confusing character that people can't relate to.
+$Looking for a different approach? Illustrator has the answer...
+$OUR EXPERT:+$Dave Curd+$OCCUPATION:插画网址： +$www.davecurd.com
51 +$INVEST IN A TABLET
+$Nothing allows the human hand to shine through your digital brush strokes more than pulling them with a stylus and tablet. For the best results you should draw with your shoulder and arm, making smooth gestures as you work. Emulating this with a mouse wastes time and effort.
52 +$PIMP YOUR FONT
+$If you are sick to death with the+$Helveticas和+$Eurostyles+$of this world, try spicing up the classics using custom brushes. In插画+$, simply enter your text, create outlines and then apply a custom stroke. Transfer toPhotoshop中+$and use brushes to fake distressed edges.
53 +$BEST OF BOTH WORLDS
+$To create the coolest custom brushes in插画+$, paint the shape inPhotoshop中+$, Transfer It Into插画+$, LiveTrace it, and then drag the new vector shape into your Brushes palette. Now you have a created a cool brush without all the vector tweaking you would have done had you started from scratch in插画。
54 +$USING NATURAL MEDIA BRUSHES
+$Even a simple shape, when turned into aPhotoshop中+$brush (select Shape>Edit>Define BrushPreset), can recreate the texture and feel of natural media. Just select Shape Dynamics and Scatter, setting the control on both to Pen Pressure.
55 +$MAKING THE MOST OF VIBRANT MARKS
+$Unless you are working with black, it's a good idea to apply Colour Dynamics to your custom brushes. By introducing Foreground/Background jitter, your marks will have more visual variety and flair. Try using the same hue, but vary the value slightly to keep it subtle.
56 +$THE ULTIMATE BLENDER
+$To create more painterly colour transitions, use the Brush Palette (F5) and apply both Shape Dynamics and Scatter (Pen Pressure) to your brush. Now the Smudge tool can make quick and easy blends.
57 +$THE BEST TOOL FOR THE JOB
+$Although you can use a wrench to drive a nail, what's the point? Apply this philosophy to your vector and raster work. Bring your crisp vector line work intoPhotoshop中+$for a little distressing and texture, rather than over working it in插画+$. People care about the image, not the program it's made in.
58 +$INSTANT TIME SAVERS
+$As long as it's grouped, you can toss any shape into your Brush palette in插画+$. This means you can make a complex shape, like a flower or a branch, and repeat it with one stroke. Set your Colorisation method to Hue Shift, so you can further tweak your strokes.
59 +$UNDER PRESSURE
+$There's More To插画+$than scalable strokes. In your Brush palette, select Show Calligraphic Brushes. You can edit any of these by double-clicking on them, or creating a new one from scratch. These Brushes are pressure sensitive and great for making dynamic vector marks.
60 +$LESS THAN ONE
+$When working with custom brushes in插画+$, you might find that even a stroke size of 1 is too clunky. Fear not, besides the under-one presets (.75, .50, .25) you can manually enter numbers. With some larger, textural brushes, numbers such as .15 or even .035 work best.
+$Make your work stand out with these impressive effects
+$OUR EXPERT:+$Derek Lea+$OCCUPATION:插画网址： +$www.dereklea.com
61 +$ELECTRIC EFFECTS
+$After rendering clouds in a channel and generating a selection from them, choose Select>Modify>Border from the menu to create a selection surrounding only the border areas. Fill this selection with gradients on various layers to create a crackles effect.
62 +$USE THE REAL THING
+$There is a plethora of texture everywhere you go. Take your camera out and about with you and shoot striking textures rather than subjects. Simply combining textured photos using various Blending Modes is a quick way to add a tactile feel to your imagery.
63 +$TRANSLUCENT CUSTOM SYMBOLS
+$Store a group of shapes with very low opacity settings as a symbol. Then, when you use the Symbol Sprayer with this symbol, the subtle layering of each symbol will allow you to build up a stunning custom vector texture.
64 +$SCALE PATTERNS
+$Store a group of aligned circles as a custom symbol in the Symbols palette in插画+$. Now create row after row of symbols by Alt/Optiondragging instances to make copies. Place each new row in front of the previous one to create a scale pattern effect.
65 +$PSYCHEDELIC PATTERNS
在插画+$, make a copy of an object while rotating it around a distant point. With the copy selected, type Ctrl/Command +D repeatedly to create a series of rotated duplicate shapes. Now experiment with various shapes, stroke and fill attributes.
66 +$REMEMBER LESSER TECHNOLOGY
+$Try using photocopiers and thermal fax machines to add distressed texture effects to your printed images. Scan them in and place them on layers that overlay a background. Use a Multiply Blending Mode to add them to underlying colours.
67 +$SCAN ANYTHING
+$Don't be afraid to throw some unconventional items on your scanner, but be certain to cover the scanner with clear acetate if you're using anything messy. Try scanning a rusted baking sheet to create an intricate texture on separate layers.
68 +$RANDOM CLOUDS
+$Use the Filter>Render>Clouds filter within an Alpha Channel to create a random pattern. Load the Cloud channel as a selection and use Gradient and Paint tools within the selection to create hazy effects. Repeat the process on layers with varying Blending Modes.
69 +$ADD SOME INTEREST
+$The Pathfinder palette allows you to add, subtract, intersect, and exclude shapes to and from each other. When you continually add new shapes to a group and continue to perform different and similar pathfinder operations, things get very interesting indeed.
70 +$CREATE HALFTONE DOT PATTERNS
+$Fill a new Alpha Channel with grey. Then choose Filter> Pixelate>ColourHalftone from the menu. Set all of the channel angles to the same values to create a dot pattern. Load this channel as a selection and fill it using various paint tools.
+$Back-to-basics techniques that will add interest to your illustrations
+$OUR EXPERT:麦克福尔+$OCCUPATION:+$Imagemaker/designer网址： +$www.mcfaul.net
71 +$ROUGH IT OUT
+$When creating a digital image, it is really important to draw out a super-quick rough first. This will save you time when it comes to creating the final design and prevent you from spending too much time working on an image that doesn't work compositionally.
72 +$GET THE PICTURE?
+$When drawing, it really helps to collect a bank of images and run out a series of image sheets. This will give you some visual reference to guide your drawing. If you prefer to draw near to your computer, why not open a bunch of images up on screen instead and see what happens?
73 +$A QUICK GUIDE TO PERFECTION
+$Drawing out a range of semi-accurate sketches and then using them as a guide in插画+$is a really handy way to achieve slick results. A simple sketch can be transformed into a beautifully graphic icon or simply stylish silhouette.
+$Add an element of surprise to your process. Roll out some ink or paint onto a piece of card. Now lay a piece of paper (preferably lightweight) onto the inked board and, using a pen, pencil or anything with a pointed tip, draw your image onto the back of the paper.
75 +$MONOPRINTING CONTINUED...
+$Be careful not to press your fingers onto the paper as you will print marks onto your image. Peel away the paper and you'll have an inky version of your drawing with lots of cool imperfections. Scan it and use it in your digital work.
+$Spend a while making marks using inks, acrylics or spray paints to see what effects you can create. Stick things into a sketchbook - cuttings, masking tape, bits of magazines - then paint over it. Even squeezing out a used tea bag can produce really interesting splodges.
77 +$TRACE SOME IMAGES
+$Printing out a photo or rough layout can guide your drawing. Alternatively, if you're not comfortable drawing certain elements - someone's hand, for example - use some tracing paper to guide your mark making. Try to maintain your style when tracing, or you'll end up with just a boring replica.
78 +$FINE AS A FINE LINER
+$If you want to achieve nice crisp lines similar to those created in插画+$, but still want to keep a hand-drawn quality, try using a good quality fine liner on tracing paper. Once scanned and manipulated a little, you'll find it easy to create super smooth lines.
79 +$POTATO STAMPING
+$Using potatoes as a stamp can give you some really cool rough and ready icon shapes. Begin by cutting a potato in half. Then decide what iconic shape you wish to print. With a sharp knife (mind your fingers, children!), cut away at the potato until you have your icon shape.
80 +$INK UP YOUR POTATO
+$Dry your potato and apply ink to the shape you've just created. Press the potato down hard onto a piece of paper and remove. Repeat the print a few times to get rid of the excess ink, this way you will have lots of versions to choose from. Dry the prints, scan them, and add them to your graphic collection.
+$Ways to make your palette work smarter
+$OUR EXPERT:+$Alistair Dabbs+$OCCUPATION:+$Digital Imaging Expert网址： +$www.dabbsnet.com
81 +$HARMONISE WITH COLOUR WHEELS
+$Use a colour wheel to identify harmonious colours and add them to the Swatches palette. Using this scheme as a base will help you produce a more professional result and save you time wasted by constant colour experimentation.
82 +$COLOUR FOR THE WEB
+$If your images and graphics always look dull after exporting them to web formats, you are probably using the wrong colour management settings. Before starting on any web project, you must make sure your RGB working space is set to sRGB IEC61966-2.1.
83 +$CREATE DEPTH THROUGH FADING
+$Multi-layered composite images risk looking flat and artificial, even with judicious use of Gaussian Blurs. Instead, try creating the illusion of depth by progressively reducing the colour saturation of layers that are supposed to appear further away in the distance.
84 +$DISABLE COLOUR FIXES
+$Non-PostScript printer drivers often increase colour saturation in order to make printouts appear prettier. To obtain a more accurate colour proof of your work, find and disable these enhancement options in the Print window, or choose Application Defined Colours under Colour Management.
85 +$CONSISTENT COLOURS
+$If your artwork moves between different creative programs, try to maintain the precise names for custom colours throughout your design workflow. As well as simplifying your colour palettes, this process is essential for spot-colour work if you want to avoid outputting additional unwanted separations.
86 +$BLACK IS THE NEW BLACK
+$Where possible, avoid using a black straight 'out of the tube' when creating images for print. Make up a special black - C=40 per cent, M=40 per cent, Y=60 per cent and K=100 per cent - as this will have much more depth and create a richer, deeper tone and colour.
87 +$LEARN TO LOVE LAB
+$Try enhancing images in Lab colour mode for a change, as it supports some clever editing features. For example, the L slider, found in the Levels window, lets you adjust image contrast intelligently, without affecting saturation or causing colours to shift.
88 +$AVOID PRIMARIES
+$Although fully saturated primary colours look bold and punchy, they do tend to make any other colours you have used in an illustration appear muddy. Toning the primaries down a little will ensure your design appears more balanced and visually pleasing.
89 +$PUT ADJACENT COLOURS TO WORK
+$The bold application of one colour can influence the way in which adjacent colours are perceived. You can use this to good effect: lots of white makes adjacent colours seem 'cooler', while areas of black can make them seem 'warmer'.
90 +$LEAVE CORRECTIONS TO THE END
+$Every edit and enhancement you make to an image causes colour data to be thrown away. For this reason, avoid making major colour corrections until the end of your workflow, or use Adjustment Layers instead of direct Level and Curve edits.
91 +$CORRECT CASTS WITH GREY POINT
+$The quickest way to deal with a colour cast or other colour imbalance in your image is to locate what is supposed to be a neutral grey area. Next, inPhotoshop中+$, use the Set Grey Point eyedropper in the Levels window to reset the balance.
+$Fail-safe tips for perfect production
+$OUR EXPERT:杰森阿伯+$OCCUPATION:+$Journalist/designer网址： +$www.childrenoffinland.com
92 +$RESOLUTION MATTERS
+$An image that looks great on screen won't necessarily print well. For offset printing you should have at least double the screen ruling (consult your printer to find the value). For a typical book or magazine with a screen ruling of 150lpi (lines per inch) you need a resolution of 300ppi (pixels per inch).
93 +$IMAGES FOR THE WEB
+$Although 24-bit PNG files are often heftier than their JPEG counterparts; eight-bit PNGs usually compress down to a smaller size than GIFs. So unless you need the animation capabilities of GIFs, eightbit PNGs are usually best for successful web graphics.
94 +$CMYK OR RGB?
+$Remember to use RGB for documents destined for screen and CMYK for documents that will be professionally printed. To complicate matters, home inkjet printers often use the sRGB colour space and may produce better results from RGB documents.
95 +$PRE-FLIGHTING TIPS
+$Pre-flighting is the crucial final step before creating a PDF or sending your files to a printer.InDesign中+$has an excellent prefl ight utility that will check your colours, fonts, images and other document attributes. XPress users should use a third-party utility, such as Markzware's+$Flightcheck Designer。
96 +$SAVE HEADACHES: USE PDF
如果你使用的QuarkXPress要么InDesign中+$, you'll be used to sending files for print as PDFs. When faced with a document destined for the printing press created in字+$or another non-typical application, convert the document to PDF before sending it to the printer.
97 +$HOW TO CREATE SEXIER CUT-OUTS
+$Digital cut-outs for placement in DTP applications were once created simply by placing an EPS containing the raster image and a clipping path. But modern applications support placingPhotoshop中+$files and using graduated alpha transparency rather than harsh clipping paths.
98 +$CUSTOM PDFS
+$Your printer might be happy with the output settings you've chosen, but you should check. Many would rather you use their own settings, but the PDF/X standard (+$www.pdfxreport.com+$) Or Pass4press (+$www.pass4press.com+$) recommendations are always a good place to start.
99 +$OVERPRINTS AND KNOCKOUTS
+$It's hard to gauge the effects of overprints and knockout. By default, items placed in graphics apps, such asInDesign中+$, are set to 'knockout' the layer below. Overprints, which should be used sparingly, sit on top, and all inks are printed.
100 +$SMOOTH YOUR TEXT
+$Unless you flatten the image, saving a PDF from withinPhotoshop中+$will keep any text layers in your document as vectors. This means your PDF can be printed and the text will look smooth, regardless of the resolution of any raster information in the file.
101 +$SPINNING PLATES
+$If you are serious about print, you should invest in Adobe'sAcrobat Professional+$. Among its invaluable features is the ability to check plates, ensuring that stray spot colour plates are not included in your artwork and that the spot plates you do want are all present and correct.