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11个创造可怕生物的顶级技巧

Sam personal project

+$Sam has created creature concepts for a wealth of blockbuster flicks, including TMNT

+$With Halloween just around the corner, we asked Sam Rowan, a specialist in creating creature concepts with a list of credits that include Teenage Mutant Ninja Turtles and X-Men: Days of Future Past to share his top tips for如何绘制+$realistic Creatures.

+$01. Study real life animal anatomy

+$Visit zoos and look at your pets. Think about how they move and what features enable that beyond their flesh.

sam's personal

+$One of Sam's personal projects: some Tranformer-style robots go head to head

+$02. Read Books

+$Pick up fiction, non fiction and academic compilations. Pictorial encyclopaedias in particular will help broaden your knowledge and ideas.

+$03. Mood Boards

+$Pinterest and PureRef are invaluable tools for research/mood boarding. These can help you generate ideas and organise your thoughts visually.

sam rowan creature

+$Concept creature based on creatures described in The Emperor's Blades by Brian Staveley, they are blind predatory cave-dwellers

+$04. Work to a brief

+$Create a fictional brief – this will push you to be more creative and prepare you for doing the job.

+$05. Consider Audience

+$Being aware of who your audience is will direct many of your choices when designing. This includes what age the story is pitched towards – certain attributes wouldn’t sit well in children's film, but could work for a scary R-rated movie.

Sam's Splinter concept

+$Seeing TMNT's Splinter in various angles, which different backgrounds and poses allows Directors to really imagine him in the film

+$06. The 'Read'

+$Ask others to tell you what they see on viewing your design, and consider whether this fulfills the brief. The more points of view you can gain, the better as you are not just designing for yourself!

+$07. Limit Visual Statements

+$Too many and the eye will not know where to look. Focus on certain aspects of a creature – don't over complicate the skin textures when the main focus of the beast is their piercing eyes or razor sharp claws.

sam's read

+$One of Sam's "Slan" creations, set inside the caves the creatures inhabit, according to the book

+$08. Light And Shadow

+$Leaving parts to the imagination can be a good thing in early stages of design – particularly with creatures and horror-based concepts, what's more frightening than your own imagination?

The iconic Splinter, half hidden in darkness - adds a more mature and mysterious quality to the character

+$The iconic Splinter, half hidden in darkness - adds a more mature and mysterious quality to the character

+$09. Make the most of the method

+$You can use one 3D model to produce multiple 'shots' which can be painted up to tell a story, just like in a film.

+$10. Set The Scene

+$Placing your character in an environment with mood and lighting can help sell your design. This plays straight into art directors' imaginations, feed it to them and make it easy for them to see your design working within their film.

slan by sam

+$The creatures described in The Emperor's Blades, named "Slan" gave Sam a brief to come up with his own concept

+$11. Colour

+$If time permits, colour can help your design to stand out more than greyscale sketches. Humans are naturally drawn to colour, so if your design is sat next to a handful of black and white illustrations – you know who's will grab their attention first!

creature from all angles

+$Show the creature from all angles, and tell a story with shots - play it like a film!

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