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如何创建自己的星球大战电影

+$Continued...

+$At the end of the post production process new tools were released, like iPisoft Desktop Motion Capture. I used this to create animations, with the help of Kinect for the scene where Darius is fighting troopers.

+$For specific animations, such as clones being killed and falling on the ground, we used dynamic simulations.

Checking how mental ray shaders react to environment HDRI

+$Checking how mental ray shaders react to environment HDRI

+$When it comes to texturing, there was no DDO or Substance Designer at the time I created all these grungy and damaged armours, everything was manually painted.

+$My eyes stopped working for a week once I reached the 14th variation of each armour element, so I thought that was enough.

The different passes of a typical clone trooper shot: beauty, environment and light effects

+$The different passes of a typical clone trooper shot: beauty, environment and light effects

+$Regarding the rendering process, here again things evolved through time. At the very beginning I had no experience in global illumination, final gathering or even displacement.

+$That's why the CGI in the original teasers looked so old. A more advanced render engine was definitely the way to go, consequently I moved to mental ray to get renders as photo realistic as possible.

Nightmare scene, on set: rainy scenes were shot on cloudy days and at dusk

+$Nightmare scene, on set: rainy scenes were shot on cloudy days and at dusk

+$The compositing stage wasn't really complicated. The easiest shots to assemble were where Darius is fighting the troopers, it's so chaotic I was able to fill the frames with many digital elements such as dust, ground explosions and dying troopers. With so many CG elements I sometimes didn't have to remove trackers from the set.

Nightmare scene, post processed: this helped for the blend in the compositing process

+$Nightmare scene, post processed: this helped for the blend in the compositing process

+$There was only one truly 'impossible shot' to create. The camera had to make a handled pan movement, as the viewer watches clones looking for a character in a forest scene. There were so many bushy trees and clones wandering everywhere it make for a complex show.

+$So, I shot a panoramic on set then in post-production I masked out vegetation to cover the clones, and added out of focus bushes in front of the camera in 3D space. Finally, I added a CG camera that moved from left to right, with an added subtle handshake animation.

+$I hope you enjoy the finished short and may have helped you feel that sometimes you can manage the impossible. You can see the making of video below:

话: 尼古拉斯布鲁内特

+$Nicolas Brunet is a self-taught 3D and VFX artist who has previously created CG commercials and shorts, and is now focusing on becoming a director.

限量版星球大战艺术书籍

从远处的一个星系,远处来临电影艺术:星球大战特别

在这个新系列的第一卷中,我们展示了一系列灵感来自星球大战电影的艺术作品 - 从1977年到现在。

从海报到肖像,从漫画到插图,这本180页的豪华书籍展示了世界上最好的星球大战艺术作品,包括官方和粉丝艺术家。在优质库存中以全彩色呈现,它还可以为最终收藏家提供精装封面和金箔细节。

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